PREMADES

Our main characters consist of premade concepts which will hopefully balance out the two opposing sides while allowing you to flesh them out according to your wishes. There are 20 played characters, with 10 on the run, and the other 10 (supposedly!) loyal to and working for Division.

NOTE We've slightly expanded our slots as of April 10th!

Other members of either faction are dead, apprehended, missing, hiding, or are NPCs.

Click here to read about the casualties in the story so far.

The Dirty 30

The Velvet Glove (1/1)
One of the two ringleaders of the original breakout, this powered has the ability of biological manipulation.

The Iron Fist (1/1)
One of the two ringleaders of the original breakout, this powered is able to manipulate certain elements.

The Deep Fake (1/1)
A powered with the ability to alter the perception of others through their interaction with the external world.

Hot Wheels (2/2)
Two powereds whose abilities lend themselves to risky break ins and speedy getaways (e.g. teleportation, portal creation, superspeed, etc).

The Mentalist (1/1)
A powered with abilities that allow brain-brain interfacing.

The Techie (1/1)
A technopathic powered.

The Brawn (3/3)
Powereds with the abilities of personal physical powers.

Teach (1/1)
A powered who defected, then tried to hack it out solo for a while before returning to the main group. Under Division's thumb, they'd seen and done it all, and now that they've been freed, they're committed to keeping the fugitives ready for the final fight. (Powers up to the player.)

The Returned (0/1)
A powered who defected, then decided to fly solo. For whatever reason, they've realized that living on the run is better done in a group, and they're posed to contacting the Thirty in hopes of rejoining the collective. (Powers up to the player. Note: Player must be prepared to have the character reach out and do what's necessary to rejoin the group.)

OPERATION LURE

The Left Hand (1/1)
The operative tasked with running the task force dedicated to hunting down the Dirty Thirty. They are a mentalist of some sort, and work in close tandem with Division handlers.

The Right Hand (1/1)
The Left Hand's number two, this operative is capable of power augmentation and reflection. They are very familiar with all of the task force's operatives and had a hand in selecting them for the role.

The Coordinator (1/1)
A powered with objective precognition.

The Soldiers (4/4)
The core group of operatives tasked with hunting down the Dirty Thirty. (Powers up to players.)

The Mimic (1/1)
A powered capable of shapeshifting.

The New Kids (2/2)
Recent additions to the task force following casualties from clashes with the Dirty Thirty. (Powers up to players.)

The Atoner (0/1)
This powered has fully consumed Division Kool-Aid and likes to present themselves as Captain Superhero, Champion of the World. Division encourages this, but the question remains: what are they overcompensating for? (Telekinesis.)

The Diplomat (0/1) This powered is gifted with omnilinguism, which comes in mighty handy when they're being dropped across the globe in search of the Dirty Thirty.